emotional behaviour study
Short Term University Project (two weeks)
Concept/Idea, Programming, Physical Computing, construction development
Arduino
Initiated as an experiment of trying out the concept of the Braitenberg Vehicle, this project became more spontaneous and exciting than expected. The theoretical concept which is used in fully digital programming would lead to predictable behaviour. Nevertheless, the translation to a physical thing led to unexpected results: the quality of the physical space produces „random“ factors. In programming, this factors are produced through functions that create random values which tries to recreate the „analogue“ randomness. The physical randomness in this project let the Vehicles become lively and it seems as they have their own personal character. Eventually, they are just two wired motors and two light sensors connected to an Arduino.
Valentino Braitenberg compared the behaviours with emotions. Through the movement either towards or away from the light these emotions are expressed.
The kybernetic principle of the Braitenberg Vehicle number 2 & 3 is pretty simple. It needs two sensors, two motors and at least one trigger. In this case it is a lamp. There are two types of wiring: straight wired or crossed wired. Last but not least the behaviour of the motor depending on the sensor can be either: the more light the sensor measures, the faster the motor runs or vice versa. This creates four different behaviours which is introduced as followed:
emotional behaviour study
Short Term University Project (two weeks)
Concept/Idea, Programming, Physical Computing, construction development
Arduino
Initiated as an experiment of trying out the concept of the Braitenberg Vehicle, this project became more spontaneous and exciting than expected. The theoretical concept which is used in fully digital programming would lead to predictable behaviour. Nevertheless, the translation to a physical thing led to unexpected results: the quality of the physical space produces „random“ factors. In programming, this factors are produced through functions that create random values which tries to recreate the „analogue“ randomness. The physical randomness in this project let the Vehicles become lively and it seems as they have their own personal character. Eventually, they are just two wired motors and two light sensors connected to an Arduino.